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Overview:

Overview
Platform: Android
Genre: 2D Casual, Endless Runner
View: Top View
Game Engine: Unity
Mode: Single Player
Development Duration: 2 Weeks
Available on Play store
Team Size: 3
Responsibilities
Primary Role:
Game Designer, Management
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Produced Game flow mockups
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Documentation
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Prepared milestone deliverables for the remaining team members
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Driving the art intentions in the desired direction
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Defined various scenarios in internet connection failure cases
Game Description
Train rush is a 2D Top View Endless Runner. The player is suppose to survive for as long as it can by avoiding collision with any obstacle. The player gains points for every obstacle it passes by. The game’s core mechanic are similar to dextrixs. The game features separate Facebook and Global leaderboards which acts as a hook to ensure retention.
Additional Information
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Realizing the cost of integration of a leaderboard system in the early stages of development to ensure it's implementation
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The global leaderboard system relies on player’s input for the "Avatr Name" which will appear in the In-Game leaderboard
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The game offers 2 leaderboards: Facebook and Global
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The player has the option to unlock new train avatars based on the no. of obstacles covered by the player.
InGame and Production Pictures
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![]() 4. Facebook Leaderboard (After Sign-In) Screen.png |
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Last Update: 14/04/2016
Created by: Naman Jain
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