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Overview: 

Overview

Platform: Android

Genre: 2D Casual, Endless Runner

View: Top View

Game Engine: Unity

Mode: Single Player

Development Duration: 2 Weeks

Available on Play store

Team Size: 3

Responsibilities

Primary Role:

 

Game Designer, Management

 

  • Produced Game flow mockups

  • Documentation

  • Prepared milestone deliverables for the remaining team members

  • Driving the art intentions in the desired direction

  • Defined various scenarios in internet connection failure cases

 

Game Description

Train rush is a 2D Top View Endless Runner. The player is suppose to survive for as long as it can by avoiding collision with any obstacle. The player gains points for every obstacle it passes by. The game’s core mechanic are similar to dextrixs. The game features separate Facebook and Global leaderboards which acts as a hook to ensure retention.

Additional Information

  • Realizing the cost of integration of a leaderboard system in the early stages of development to ensure it's implementation

  • The global leaderboard system relies on player’s input for the "Avatr Name" which will appear in the In-Game leaderboard

  • The game offers 2 leaderboards: Facebook  and Global

  • The player has the option to unlock new train avatars based on the no. of obstacles covered by the player.

InGame and Production Pictures

Last Update: 14/04/2016

Created by: Naman Jain

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