top of page
Overview:

Overview
Platform: PC
Genre: Tower Defense
Engine: UDK
View: Bird's Eye
Mode: Single Player
Team Size: Solo
Development Duration: 5 Days
Game Description
Tower Attack was an individual level design assignment. A template with functional tower defense mechanics was provided. The objective was to make balanced levels with progression/pacing and principles of Flow Theory in mind.
Responsibilities
Primary Role:
Level Designer
-
Maintaining documents explaining the difficulty curve , level intentions and tracking various numeric values of game elements
-
Producing aesthetically appealing and challenging levels at the same time
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() |
![]() |
Last Update: 14/04/2016
Created by: Naman Jain
bottom of page