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Overview: 

Overview

Platform: PC

Genre: Tower Defense

Engine: UDK

View: Bird's Eye 

Mode: Single Player

Team Size: Solo

Development Duration: 5 Days

Game Description

Tower Attack was an individual level design assignment. A template with functional tower defense mechanics was provided. The objective was to make balanced levels with progression/pacing and principles of Flow Theory in mind.

 

 

 

Responsibilities

Primary Role:

 

Level Designer

 

  • Maintaining documents explaining the difficulty curve , level intentions and tracking various numeric values of game elements

  • Producing aesthetically appealing and challenging levels at the same time

 

Last Update: 14/04/2016

Created by: Naman Jain

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