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Overview:
Overview
Platform: PC
Genre: VCTF / Shooter
Engine: UDK
View: First Person
Mode: Multiplayer,16-32 players
Team Size: 5
Development Duration: 5
Responsibilities
Primary Role:
Level Designer
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Using BSP brushes.
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Instructing members new to UDK about tools/functionality.
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Following and adapting work philosophy as per various stages of level design production.
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Producing paper level design, flow charts, level design documents listing the intentions.
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Placement of collectibles and weapons across the levels.
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Remove any chance of dominant level regions to minimize dominant strategy
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Making several areas in the level equally accessible.
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Coordinating with team members to keep an identical vision
Game Description
An academic project assigned to produce a level for 16-32 players using UDK capture the flag presets. The team had the chance to experience level design process through various stages of production
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Last Update: 1/20/2015
Created by: Naman Jain
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