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Overview: 

Overview

Platform: PC

Genre: Hotseat Multiplayer, Board Game adaption

Engine: Construct 2

View: Front View

Mode: 2-4 Players, Multiplayer

Team Size: 5

Development Duration: 5 months

Responsibilities

Primary Role:

 

Game Designer, Eventing

 

  • Adapted the board game for PC. 

  • Redesigned mechanics to suit the platform

  • Created menu flow and mockup GUI

  • Created events / programming using construct 2

  • Prepared presentation as per milestone deliverables. 

 

Game Description

Game Of Gods is an adaption academic project of a board game. The original board game had 3 phases of gameplay. The team focused on adapting the 3rd phase of the original board game. The 3rd phase could be further categorized into 2 segments:

  • Shop; Each player is provided a fixed amount of gold coins which the player would have to spend in the shop by acquing, melee / range weapons, armor and other special items which would aid the player in the battle phase. Each items has its pros-cons.

  • Arena: The player would take turns to battle each other in the arena using the items they acquire in the shop. Hex and Counter is the prime mechanic and the outcome of damage and defense points are decided through a die roll.

 

Game Trailer:

Game & Production Pictures:

Last Update: 14/04/2016

Created by: Naman Jain

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